A 2D voxel / falling-sand engine for Unity 6 (URP). Burst-compiled cell solver, streamed infinite worlds, scriptable chemistry, smooth liquids/gases/fire, in-engine level editor, save/load, rigidbody bridge.
This document is the single source of truth for everything the engine can do, every public API surface, every extension point, and every limitation. Beginners can read top-to-bottom; advanced users can jump to the Extension Hooks and API Reference sections.